| Aim Accuracy | Bloom | 0 | Cone angle increase with every shot in degrees |
| Cone | 0 | Cone angle in degrees |
| Cone (Moving) | 0 | Cone angle in degrees when moving |
| Cone (Crouched) | 0 | Cone angle in degrees when crouched |
| Cone (Crouched, Moving) | 0 | Cone angle in degrees when crouched and moving |
| Max Cone Angle | 0 | Maximum cone angle in degrees |
| Hip Accuracy | Bloom | 0 | Cone angle increase with every shot in degrees |
| Cone | 0 | Cone angle in degrees |
| Cone (Moving) | 0 | Cone angle in degrees when moving |
| Cone (Crouched) | 0 | Cone angle in degrees when crouched |
| Cone (Crouched, Moving) | 0 | Cone angle in degrees when crouched and moving |
| Max Cone Angle | 0 | Maximum cone angle in degrees |
| Recoil | Angle Min/Max | (0.00, 0.00) | |
| First Shot Multiplier | 0 | |
| Horizontal Min/Max | (0.00, 0.00) | |
| Horizontal Tolerance | 0 | |
| Minimum Burst Length | 0 | Minimum length of the burst session in seconds Recoil starts decreasing when burst session ends |
| Vertical | 0 | |