Aim Accuracy | Bloom | 0.1 | Cone angle increase with every shot in degrees |
Cone | 0.9 | Cone angle in degrees |
Cone (Moving) | 1.4 | Cone angle in degrees when moving |
Cone (Crouched) | 0.6 | Cone angle in degrees when crouched |
Cone (Crouched, Moving) | 0.9 | Cone angle in degrees when crouched and moving |
Max Cone Angle | 50 | Maximum cone angle in degrees |
Hip Accuracy | Bloom | 0.1 | Cone angle increase with every shot in degrees |
Cone | 0.9 | Cone angle in degrees |
Cone (Moving) | 1.4 | Cone angle in degrees when moving |
Cone (Crouched) | 0.6 | Cone angle in degrees when crouched |
Cone (Crouched, Moving) | 0.9 | Cone angle in degrees when crouched and moving |
Max Cone Angle | 50 | Maximum cone angle in degrees |
Recoil | Angle Min/Max | (0.00, 0.00) | |
First Shot Multiplier | 1 | |
Horizontal Min/Max | (0.35, 0.38) | |
Horizontal Tolerance | 0 | |
Minimum Burst Length | 0.2 | Minimum length of the burst session in seconds Recoil starts decreasing when burst session ends |
Vertical | 0.3 | |