Aim Accuracy | Bloom | 0 | Cone angle increase with every shot in degrees |
Cone | 0.5 | Cone angle in degrees |
Cone (Moving) | 2 | Cone angle in degrees when moving |
Cone (Crouched) | 0.2 | Cone angle in degrees when crouched |
Cone (Crouched, Moving) | 0.5 | Cone angle in degrees when crouched and moving |
Max Cone Angle | 0 | Maximum cone angle in degrees |
Hip Accuracy | Bloom | 0 | Cone angle increase with every shot in degrees |
Cone | 0.5 | Cone angle in degrees |
Cone (Moving) | 2 | Cone angle in degrees when moving |
Cone (Crouched) | 0.2 | Cone angle in degrees when crouched |
Cone (Crouched, Moving) | 0.5 | Cone angle in degrees when crouched and moving |
Max Cone Angle | 0 | Maximum cone angle in degrees |
Recoil | Angle Min/Max | (0.00, 0.00) | |
First Shot Multiplier | 5 | |
Horizontal Min/Max | (0.00, 0.00) | |
Horizontal Tolerance | 0 | |
Minimum Burst Length | 0 | Minimum length of the burst session in seconds Recoil starts decreasing when burst session ends |
Vertical | 1 | |